![]() Embedding of any form of texture image inside a VRML file as raw data.Or just providing the reference to the texture file. Automatic bitmap conversion and automatic bitmap resizing to/from the.Modification controls for bitmap file paths written to the VRML file.Material parameter output: ambient color, diffuse color, specular color,Įmissive color, shininess and transparency. ![]() Proper segmentation of a mesh into multiple mesh primitives so thatĭiffuse texture maps can be assigned properly.In addition the following is output when VRML2 format is selected: Hierarchy for geometry and folders ("null nodes" or "empty.Export of Object, camera, light and material animation.
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